Porträt Manouchehr Shamsrizi. Manouchehr Shamsrizi, Initiator und Beirat, RetroBrain (Foto: privat). Manouchehr Shamsrizi ist Philosoph und Soziologe. Er war Stipendiat der Yale Universiy und der Royal Society of Arts und erhielt als “Ariane de Rothschild. Manouchehr Shamsrizi, M.P.P., ist Co-Founder und war CEO der RetroBrain R&D GmbH in Hamburg. Shamsrizi ist ebenso Co-Founder des»collinsvillefilmfestival.com«.
ReferentendetailManouchehr Shamsrizi, MPP, FRSA. Gründung und seitdem Geschäftsführer der RetroBrain R&D UG, Hamburg, Schwerpunkt: Entwicklung von. Das dritte Gespräch haben wir mit dem Gründer des AgeTech Startups RetroBrain Manouchehr Shamsrizi durchgeführt. Sein Startup. Manouchehr SHAMSRIZI of Humboldt-Universität zu Berlin, Berlin (HU Berlin) | Read 4 publications | Contact Manouchehr SHAMSRIZI.
Manouchehr Shamsrizi SECRETS OF TRANSFORMATION VideoOpero Forum - Tomáš Sedláček a Martin Holečko na téma duše v digitální době Media Box Statement of Manouchehr Shamsrizi, Leader of Tomorrow. Manouchehr Shamsrizi (24) is a Global Justice Fellow at Yale University and a Fellow of the Royal Society of Arts as well as the Institute of Cultural Diplomacy. "Manouchehr Shamsrizi, a year-old Yale Global Justice Fellow, is among the most publicly prominent voices of Germany's younger generation" - Washington Post, Favorite Quotes „Eine Aussage kann nicht nur wahr, falsch oder sinnlos sein, sondern auch imaginär.“. MANOUCHEHR SHAMSRIZI, 29, is the mastermind and biggest shareholder of Retrobrain. The company develops computer games as a prevention against dementia. “I must use my time for something meaningful” Retrobrain founder Manouchehr Shamsrizi wants to make technical innovations accessible to all. Manouchehr Shamsrizi: Six of us co-founded our startup company RetroBrain while we were EXIST scholarship holders at the Humboldt-Universität zu Berlin, which also included alumni of the Ludwig Maximilian University of Munich and the Zeppelin University.
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Sorry, your blog cannot share posts by email. By linking university research and practical design, we hope to help open up entirely new dimensions in the interaction between theory and practice.
How do the rules of the game become formalised and how can we open them up for discussion again? How do processes and spaces need to be designed to engender critical reflection and a creative drive to design?
In the era of games, what new possibilities for knowledge management and transfer, transboundary collaborations and political and media influence are feasible — and perhaps required?
We hope to enrich research into the cultural technique of game-playing with transdisciplinary theoretical inquiry and new analyses. The creative experiments produced in gamelab.
Alongside this, gamelab. Outside the Cluster, we have concrete working relationships with the Bauhaus Dessau, the Technische Universität Braunschweig and the medical start-up Retrobrain.
In line with its structure and the research interests of its members, the theoretical approaches represented in gamelab. But as our expanded concept of games can also be applied to economic and political fields, we also engage with theoretical approaches and discourses from semiotics, aesthetics, economics and communication studies, and apply these to the issues above.
On the other hand is the patient as defined by health economics, who must be "subjected to" prevention, rehabilitation or therapy.
In other words, the patient is often controlled by an external source, which tends to be driven by short-term economic incentives and is typically represented by a doctor or a health insurance company telling a patient what to do.
There is a huge discrepancy here, which is actually quite unnecessary once you merely scratch the surface. It does not have to be grueling, boring and dreadful to maintain or regain your health - quite the contrary, it is more sustainable, productive and ethically desirable when staying healthy is fun.
Once the gamelab of the Humboldt Universität zu Berlin has come to realize this, we started to form applicable partnerships. We are certain that gesture-based video games with innovative control systems can be made up of drug-free, therapeutic, preventive and rehabilitative elements.
No matter whether individually or together with other residents — the game with the MemoreBox brings some momentum to the nursing home.
In a strictly regulated and highly politicized public health sector, you need a good and broad stakeholder network if you want to make this type of social innovation available on a larger scale for as many people and organizations as possible who are affected by this situation.
Our venture is a social business, which is also why we have been supported since an early stage by Ashoka an international US-based non-profit organization that promotes social entrepreneurship and Malteser International.
At that time, I took the trouble to read the party manifestos and got caught up with the conception of man.
I find it highly improper not to strive for equal opportunities. That is why I find a liberal system in which everyone cannot participate equally, morally reprehensible and economically stupid.
I do not know why we are so hard on ourselves. So for the time being your life revolves around Retrobrain. And what about five years from now?
It would be terribly restrictive if I did know. Darüber hinaus ist sie Vorstandsmitglied des Wissenschafts-Pressekonferenz e.
Armin Willingmann und des Leopoldina-Präsidenten Prof. Gerald Haug. Der Zukunftsdialog Gesundheit führt wissenschaftliche Exzellenz, unternehmerisches Know-how und den Start-up-Geist an einem ganz besonderen Ort zusammen.
Gemeinsam wollen wir die Leitlinien für die zukünftige Gesundheitspolitik in unserem Land zeichnen. Ulf-Marten Schmieder Geschäftsführer Tel. Manouchehr Shamsrizi, M.